The introduction of 3rd edition of Dungeons and Dragons game
Knowledge Assumed
Roll a twenty side dice, Role play
When useful
During fight simulation in Dungeons and Dragons game
The “Throw to Hit Armor Class 0” value was used to determine how easy it was for one character to hit another one. Usually this value was determined by Dungeon Masters, in advance, through “complex” calculations.
skills/calculatingthac0.txt · Last modified: 2011/09/08 19:58 by kiwimac